A work-in-progress user experience design project that reimagines the online shopping interface and experience based on digital-spatial analogy study of the spatial experience of the common grocery store. Designed and developed as part of Columbia GSAPP Coding for Spatial Practices course taught by Celeste Layne. See it here →
Created as part of Columbia GSAPP Core III Housing Studio, this project tackles the challenges accomodating affordable housing for living, producing, and socializing all within one micro-urban housing complex. In collaboration with Katerina Gregoriou, for Core III Studio directed by Benjamin Cadena. Read more →
Alternative New York
Machine-generated axonometrics from real-life addresses unveil how our collective online data translates into machine-produced drawings.
Creating New York City’s Dateability Index
Many people flock to big cities not only for better job prospects but also for a more vibrant social life and a higher chance to find their significant other(s). However, cities have also become massive, complex, and virtually endless entities in which where you live, who do you interact with and even the daily commute are all seemingly small things that can have a massive impact on one’s romantic life. As part of this class, I will try to break down such factors that affect the chances of having a successful date, and try to find those that are related to the urban environment to create a tangible index of “ZIP Codes with Better Chances of Having A Successful Dating Life”.
Although dating behaviors vastly differ from person to person, what this study aims to focus on is to identify average universal contributing factors that a neighborhood might have on a person’s dating life. Hence, very important coefficients such as physical appearance, race, preferences, sexual orientation etc. are excluded from this conceptual map. Read More →
Mapping the Flood Paths of Istanbul
Could understanding how water moves across the city’s topography to prevent future flooding?
Istanbul is most-famously known for its location on the Bosphorus, the grand water way that runs through the city, cutting the city founded on grand topography in half. As much of an attraction for many, its distinct geographical features and unplanned urbanism have long disarmed the city against heavy rain and flooding.
This project maps out the natural flood paths of a Bosphorus neighborhood, Taksim, Dolmabahce and its precincts, to analyze the contrast between water flow and the urban grid.
Simulating Squirrel-Human Interaction in Central Park
Making Floor Plans More Legible and Fun
The Plug-in School is a complex project that featured a complex network of vertical floor planes, which in return required a complex set of floor plan diagrams. Created as part of Columbia GSAPP Core II Studios, these floor plan diagrams are an architectural representation exercise that stresses the common drawing methods and explores a more legible and fun way of drawing and looking at architectural drawing sets. See more →
Work in Progress:
Things of New York City
Things of New York City started as a personal library of everyday items from the streets of NYC: Streetlights, USPS post boxes, traffic barriers - anything and everything New York.
Stitching the long-separated sides of Inwood, a neighborhood that’s at the northernmost end of Manhattan, back together around having good conversations, fun evenings, and chill summer evenings by the pool. Read here →
The Cherrytree Machinery: Can Computers Save Our Neighborhoods?
What is the toolkit of an architect/planner when reimagining the future of the built environment -and how could the emerging data-driven technologies contribute to these tools that can augment designers’ impact scale and efficiency?
The Cherrytree Machinery is a Python-based micro-software that analyzes complex urban elements and suggests interventions that could be employed by a designer towards designing more equitable, sustainable, and resilient cities. Read more →
When the Machine Makes Architectural Models
Model making is an inseparable part of the architectural design process that is essential to understand the overall form and performance of a building before construction. Although digital modeling practices have been getting increasingly more common place, due to its tactile nature it remains a fundamental part of any design process.
Transforming a model into a finished design, however, is a costly, time-consuming and laborious process that takes countless design meetings, iterations, and start-overs. Hence, even the most “corporate” design studios employ intermediary practices like mood boards, collages and tools like Pinterest before moving forward with the final design; to better visualize their ideas for the client to approve. We think AI could offer a powerful workflow that bridges this gap, so that designers can make design decisions faster, and with more confidence. Read More →
A library of housing units designed as part of Core III Housing Studio at Columbia GSAPP. These units are designed to maximize the amount of serendipitious encounters among building tennants.
16 different types of units were generated with aspects such as future-expandability, financial legibility, and equitability considered in mind.
Not only the Floor Area Usage is maximized for efficiency and mixed indoor-outdoor usage where neighbors can come together; but also designed within a generative geometry that creates “social” nooks and crannies when housing units are brought into their “housing-complex” state. Read more →
The Public Authority of Environmental Acts
A speculative project investigating capital, “money-politics” vs. “science-politics,” and how complex societal hierarchies are projected onto spatial qualities of spaces of decision-making. Read here →
Machine-generated axonometric drawings of the urban areas of the world. Read more →